Super Hexagon, from Terry Cavanagh of VVVVVV fame, a successor to his slightly more rough-around-the-edges Hexagon (a flash game made for Pirate Kart, a game jam sort of thing) is a game that’s both very simple and very difficult. You control a small triangle, moving either clockwise or counter-clockwise around a central hexagon (or sometimes a pentagon or a square), and you have to avoid the line patterns moving from the outer edges of the screen toward the centre. It seems somewhat reductive to describe it in those terms, but watch the video, and you should get some idea of how it works, how difficult it can get, and how excellent the music (by Chipzel) is.
I’ve got some posts about my favourite smaller and bigger games of last year in the hopper, but they still need a bit of polishing, and I wanted to talk about Spaceteam quickly before the relentless march of time dulled my enthusiasm for it. When I heard about it on Polygon’s excellent podcast The Besties, I thought it sounded a bit like a more light-hearted version of Artemis Bridge Simulator (which I still haven’t got around to playing, but need to). I didn’t want a light-hearted version of Artemis, because space is serious business, yo. Nevertheless, when visiting compatriots S Wilson and J Lambert, I found myself reminded of it, and realised that we had three iOS devices in the room, so I thought we should try it. I’m very glad we did – it’s scrappy, silly, and tremendously fun.
..yes, yes, alright. Human Revolution is great and I’ve been playing it for the last nine hours. Happy? It’s wonderful, fantastic, and some other nice words. Still not best pleased with the ‘you can only play it when we say so’ bullshit though. Look for a review whenever I get around to it.
Dear Square Enix,
I arrived home this morning after a brief journey into town to find that Amazon had delivered my copy of Deus Ex: Human Revolution. I was naturally pleased to get my new game, so I grabbed my laptop, popped in the disk, and it began to install. Register on Steam? Fair enough, I like Steam, and it’s good to know I’ll be able to download and play if I scratch the disc or something.
My friend David (hello David) said to me the other day something to the effect of ‘probably half the posts on your blog begin “sorry…”‘. He’s right, and I have resolved, going forward, to do proper stuff rather than lame nonsense. Because no-one wants to read lame nonsense. With that in mind, here’s my review of the free (on Steam) Valve game Alien Swam.
This review was originally published at Aeropause.
I was pleasantly surprised at how much I liked Singularity – Raven Software’s first original IP in over a decade, which looked good in trailers, but was led out to die by Activision, to the point where I only realised it was out a few days ago, ironically because someone mentioned what a shame it was that it had been marketed so poorly since it was really good, etc. Lucky I did realise, because Singularity is probably the best first-person shooter I’ve played all year. Hit the link for my full review!
This was originally published on Aeropause.com
Splinter Cell: Conviction is a game with a rather troubled development, having gone through several iterations before reaching us in its present form. Some may see the significant changes between versions, along with the radical departure from the series’ usual gameplay as a signal of a low quality game. The game has problems, to be sure, but they shouldn’t overshadow what is a tremendously enjoyable game.
This First Thirty originally appeared on Aeropause.com
From the off, it’s clear you’re playing a game very different from any previous in the Splinter Cell series. Every other has begun with Sam Fisher infiltrating an enemy base but this game begins as Sam sitting in a Maltese cafe, when the waiter delivers a phone. Before he can ask what happened to the soup he’d ordered, he’s forced into a pitched battle in the street. Talk about kicking off with a bang. Hit the jump for more.
This review originally published on Aeropause.com
The first Assassin’s Creed was a very interesting game: historical setting, third-person parkour action, and a plot that couldn’t have been sillier if it had been written by Dan Brown. I really liked it, despite it’s numerous flaws, with the excitement that comes with free-running around on the rooftops of medieval Middle Eastern cities, plunging giant spikes into the necks of various evil Templars outweighing the far-too-frequent dull, tedious and boring ‘Desmond’ storyline (and unskippable cutscenes) and the repeated dull, tedious and boring missions. Thankfully, AC 2 retains the best parts of the first game and has a good go at fixing the problems. Hit the jump for more.
This review originally posted at Aeropause.com
“So, you’ve come to save us all!” So begins Red Steel 2, the latest attempt to make shooting on the Wii fun, not a chore. If anyone out there had the misfortune of playing the first Red Steel game, a dire mix of bad gunplay and even badder swordplay, don’t worry. This is a sequel in name only because Ubisoft have thankfully decided to divest the game of anything at all to do with the first, and you know what? It’s really rather good!