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Dear Square Enix,

I arrived home this morning after a brief journey into town to find that Amazon had delivered my copy of Deus Ex: Human Revolution. I was naturally pleased to get my new game, so I grabbed my laptop, popped in the disk, and it began to install. Register on Steam? Fair enough, I like Steam, and it’s good to know I’ll be able to download and play if I scratch the disc or something.

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My friend David (hello David) said to me the other day something to the effect of ‘probably half the posts on your blog begin “sorry…”‘. He’s right, and I have resolved, going forward, to do proper stuff rather than lame nonsense. Because no-one wants to read lame nonsense. With that in mind, here’s my review of the free (on Steam) Valve game Alien Swam.
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This review was originally published at Aeropause.

I was pleasantly surprised at how much I liked Singularity – Raven Software’s first original IP in over a decade, which looked good in trailers, but was led out to die by Activision, to the point where I only realised it was out a few days ago, ironically because someone mentioned what a shame it was that it had been marketed so poorly since it was really good, etc. Lucky I did realise, because Singularity is probably the best first-person shooter I’ve played all year. Hit the link for my full review!
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This was originally published on Aeropause.com
Splinter Cell: Conviction is a game with a rather troubled development, having gone through several iterations before reaching us in its present form. Some may see the significant changes between versions, along with the radical departure from the series’ usual gameplay as a signal of a low quality game. The game has problems, to be sure, but they shouldn’t overshadow what is a tremendously enjoyable game.
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This First Thirty originally appeared on Aeropause.com
From the off, it’s clear you’re playing a game very different from any previous in the Splinter Cell series. Every other has begun with Sam Fisher infiltrating an enemy base but this game begins as Sam sitting in a Maltese cafe, when the waiter delivers a phone. Before he can ask what happened to the soup he’d ordered, he’s forced into a pitched battle in the street. Talk about kicking off with a bang. Hit the jump for more.
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This review originally published on Aeropause.com
The first Assassin’s Creed was a very interesting game: historical setting, third-person parkour action, and a plot that couldn’t have been sillier if it had been written by Dan Brown. I really liked it, despite it’s numerous flaws, with the excitement that comes with free-running around on the rooftops of medieval Middle Eastern cities, plunging giant spikes into the necks of various evil Templars outweighing the far-too-frequent dull, tedious and boring ‘Desmond’ storyline (and unskippable cutscenes) and the repeated dull, tedious and boring missions. Thankfully, AC 2 retains the best parts of the first game and has a good go at fixing the problems. Hit the jump for more.
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This review originally posted at Aeropause.com
“So, you’ve come to save us all!” So begins Red Steel 2, the latest attempt to make shooting on the Wii fun, not a chore. If anyone out there had the misfortune of playing the first Red Steel game, a dire mix of bad gunplay and even badder swordplay, don’t worry. This is a sequel in name only because Ubisoft have thankfully decided to divest the game of anything at all to do with the first, and you know what? It’s really rather good!
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This review originally published at Aeropause.com
Being a game about combat in a current-day context, Battlefield: Bad Company 2 has been compared by a lot of people to Call of Duty: Modern Warfare 2. Now, unlike the rest of the Earth’s population, I don’t own Modern Warfare 2, so I cannot compare the two. I can, however, say that Battlefield: Bad Company 2 is a very good game. Read on, then, as I uncover a game of shooting, explosions, and destructible buildings…
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I haven’t had much of a chance to do proper gaming this week, but in between the busy moments, I found myself playing games on my iPod touch. These are the three games I played the most. First is Canabalt, a game with one control; jump. You’re a man running across rooftops, and you tap the screen to jump over items or gaps between buildings, building up momentum as you go. It’s simple but addictive, with the rooftops randomised every time, so you can’t learn the level. It’s simple but elegant, and the 8-bit graphics and pounding techno score make this just that little bit more special. I would definitely reccomend it. Next up is Doodle Jump; a game which, as the name implies, looks like it’s been drawn on graph paper by a seven-year-old, but then again there’s a modicum of charm in that aesthetic. It’s another game about jumping, only this time you’re jumping up rather than sideways. You tilt the device to orient your jump to the next platform, and you can shoot a variety of monsters. There are a variety of springs, trampolines, helicopter hats and jetpacks which can give you a boost on the way. Of the three games, it’s probably the most addictive; albeit the easiest to play in short bursts. Finally, there’s Angry Birds. It’s a catapult game – you play as some sort of evil overlord figure, catapulting birds at edifices constructed by little green pig-heads. If you think that’s odd, you’re not the only one. You use your finger to ‘pull’ back the catapult, and let fly. There are various sorts of bird: some explode, some drop eggs, and so on. Some of the later levels require you to exercise strategy in which birds you fire where, which means this is probably the most ‘thinky’ of the games (although I use the word advisedly). They’re all great little games, worthy of your attention, and they cost pennies in the Apple iTunes store. Pennies! For the amount of entertainment and diversion you get from them you can’t go wrong!

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